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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 976
Inner Coordinate Cluster
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -5
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -381
Galactic Central Plane
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 419 097 light years from the core
Welcome to « Shonti Sector », a blank spot on every map
FBE833D0Situated in the Quadrant Beta β of Euclid, about ≈ 419 097 light years away from the heart of the galaxy
At 419 097 light years from the core, the region is Reachable ! A vast, stable region where many journeys begin and end
Here, in the farthest reaches, the unknown rules
This unknown region is said to possess unimaginable beauty
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079FBE833D0 | ||||
| ➔ Local Atlas Station | 107AFBE833D0 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ lolowneb | FDE823D0 | 894 ly away |
| ➔ Epharl Conflux | 03E813D5 | 3 857 ly away |
| ➔ Tosiyaltga Shallows | 03E803D5 | 3 960 ly away |
| ➔ Sea of Lezatej | 01E7D3EB | 11 321 ly away |
| ➔ Deenja Quadrant | 01E7C3EB | 11 412 ly away |
| ➔ Opuleny Quadrant | 02E6A3BC | 13 109 ly away |
| ➔ Jokutt Instability | 03E703EB | 13 588 ly away |
| ➔ Juvish Mass | 03E703EC | 13 908 ly away |
| ➔ Rilugdunnl Mass | 01E8A3A8 | 16 420 ly away |
| ➔ Divaroge Instability | 02EAE3BF | 18 706 ly away |
| ➔ Aohtire Void | 02EAF3C0 | 18 936 ly away |
| ➔ Dehogae Void | 04EAE3E9 | 20 219 ly away |
| ➔ Pehuevit Fringe | FEE623F7 | 20 470 ly away |
| ➔ Wuyrawa Cluster | FDE9639D | 21 784 ly away |
| ➔ Mabeaco Cloud | FDE9639C | 22 159 ly away |
The name of this region, “Shonti Sector”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be