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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Yosaimih Shallows »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 1193
Inner Coordinate Cluster
↦ East Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y -5
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -52
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 477 657 light years from the core
It's not on most maps, but you found « Yosaimih Shallows »
FBFCC4A9Positioned in the Quadrant Beta β quadrant of Euclid, ≈ 477 657 light years from the galactic core
At 477 657 light years from the core, the region is Reachable ! Vast fields of stars with only the occasional disturbance—this is the rhythm of space
An uncharted expanse in uncivilized space — wild, empty, and unknowable
In the farthest corners of the galaxy, this unknown region is believed to be a breathtaking sight
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FBFCC4A9 | ||||
➔ Local Atlas Station | 107AFBFCC4A9 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Dujalit Fringe | FFFCD4A8 | 1 697 ly away |
➔ Nekenamau Cluster | FEFC3493 | 9 583 ly away |
➔ Zivezdarid Band | FEFC2492 | 10 103 ly away |
➔ Rurfintu void | 01FB74C0 | 12 687 ly away |
➔ Hodomma Spur | FEFA64B4 | 15 869 ly away |
➔ Sea of Nicanins | FEFA34AB | 16 463 ly away |
➔ Zulungn Sector | FFFA24AB | 16 895 ly away |
➔ Ahayeu Instability | 01FD84DB | 20 707 ly away |
➔ Azquen Void | 00FE5479 | 21 740 ly away |
➔ The Arm of Uiyamwe | FF0034B2 | 22 350 ly away |
➔ Huldeni | 02F944B2 | 22 860 ly away |
➔ Jihlav Quadrant | 02FD046E | 23 819 ly away |
The name of this region, “Yosaimih Shallows”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be