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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐⁴ Cube 4
◇ Region « Raticu Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -523

Near Central Axis
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y -5

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -47

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 210 053 light years from the core

Navigate to Adjacent Regions

« Raticu Conflux » has no past... just potential

FBFD1DF5
Located in the Quadrant Alpha α of Euclid, approximately ≈ 210 053 light years away from the galactic heart

At 210 053 light years from the core, the region is Reachable ! The perfect place to explore new systems, while the galaxy hums with energy

Untouched by any hand, this region remains a mystery

This unknown region, though a mystery, is whispered to be stunning beyond compare

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079FBFD1DF5
Local Atlas Station
107AFBFD1DF5
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Idhumed Shallows FDFD2DF6 980 ly away
Buddio Sector FDFD3DF1 1 960 ly away
Tabarad Band FFFDEE0F 11 737 ly away
Vaclai Adjunct FDFD6DD8 11 798 ly away
Kulitak Cluster FDFC9DD5 13 218 ly away
Zugergard 00FEBE09 13 273 ly away
Lifrans Nebula 00FECE09 13 588 ly away
Eskheni Fringe FDFB8DDD 13 885 ly away
Jukstoru 00FCAE1D 16 366 ly away
Jormel Quadrant 03FC2DCF 16 652 ly away
Tapoongk Shallows 03FA6E12 20 991 ly away
Vostrude Cluster 01FD2DBE 22 134 ly away
Abdelp Nebula FD00CDF2 23 644 ly away
Sea of Bumbaret FEFD3E30 23 644 ly away
Jiegleter Mass FD00CDF1 23 668 ly away
Recently visited

all my glyphs ➔
The name of this region, “Raticu Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be