S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
◇ Region
« Iggienl Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -929
Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -4
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 952
Inner Longitudinal Region
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 532 069 light years from the core
No one really knows « Iggienl Conflux », but you're here to change that
FC3B8C5FSituated in the Quadrant Gamma γ of Euclid, roughly ≈ 532 069 light years away from the galactic core
At 532 069 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
In this void of the galaxy, the unknown rules and the secrets are vast
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FC3B8C5F | ||||
➔ Local Atlas Station | 107AFC3B8C5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ Loxtovak | 003B7C5D | 1 833 ly away |
➔ Uujjaro Nebula | 003B6C5C | 2 154 ly away |
➔ Impopa Cloud | 013B6C53 | 5 261 ly away |
➔ Sea of Viltaniezh | 013A4C54 | 9 347 ly away |
➔ Yeiadeche | 013A3C54 | 9 691 ly away |
➔ Imrita Nebula | FF3A5C8A | 18 843 ly away |
➔ The Arm of Okonal | 033CAC32 | 19 588 ly away |
➔ Liiatnin Adjunct | 013DEC7E | 19 718 ly away |
➔ Haquam Boundary | 033DAC3A | 20 294 ly away |
The name of this region, “Iggienl Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be