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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 251
Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -4
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 993
Inner Longitudinal Region
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 409 696 light years from the core
This is « Lolons Cluster » — a mystery wrapped in starlight
FC3E10FBResiding in the Quadrant Delta Δ of Euclid, about ≈ 409 696 light years from the galactic core
At 409 696 light years from the core, the region is Reachable ! Out here, it feels like the galaxy is slowly revealing its deepest mysteries
Untouched by explorers, this unknown region holds secrets yet to be uncovered
In the lesser-known parts of the galaxy, this region has a subtle and peaceful charm
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FC3E10FB | ||||
➔ Local Atlas Station | 107AFC3E10FB | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Ebdjer Conflux | FE3E10FB | 800 ly away |
➔ Glostya Cloud | 043D0104 | 8 333 ly away |
➔ Obashc Quadrant | 043EF0E3 | 11 565 ly away |
➔ Gosichlut Instability | F23FE103 | 12 681 ly away |
➔ Papavlo | 023D8119 | 12 756 ly away |
➔ Nefferr Instability | 00400105 | 13 127 ly away |
➔ Elbifer Void | 033C10F0 | 13 822 ly away |
➔ Yemonyik Anomaly | FD3E00D7 | 14 411 ly away |
➔ Urdiuhe Terminus | 023FA0D8 | 17 371 ly away |
➔ Xedims Mass | 004100FA | 18 872 ly away |
➔ Butopi Fringe | FE3BC0D9 | 20 116 ly away |
➔ The Arm of Aiosol | 003C20D1 | 20 942 ly away |
➔ Jaitvaa | 003C10D1 | 21 181 ly away |
➔ Cripaca Conflux | 013AF0DF | 23 010 ly away |
➔ Garoritz Cloud | 013AF0DE | 23 207 ly away |
The name of this region, “Lolons Cluster”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be