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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Delta Δ
Sector 3
  ▖ Block 3
    ☐⁴ Cube 4
◇ Region « Yungko Expanse »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 272

Approaching Boundary
↦ East Spatial Transition
Middle of the galaxy

Top - Bottom axis Y -4

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 2046

Approaching Boundary
↧ South Spatial Transition
Far away from the main middle area

R₀ ≈ 825 602 light years from the core

Navigate to Adjacent Regions

No one really knows « Yungko Expanse », but you're here to change that

FC7FE110
Located in the Quadrant Delta Δ of Euclid, approximately ≈ 825 602 light years away from the galactic heart

At 825 602 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover

This is uncivilized space — wild, untouched, and full of secrets

Hidden from the eyes of most, this unknown region may hold some of the galaxy’s most stunning sights

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079FC7FE110
Local Atlas Station
107AFC7FE110
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

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- FPS:
Kuyama-Esoza FC7FF110 400 ly away
Yolevest Instability 017FF109 3 464 ly away
Aoxians Fringe 017FE108 3 774 ly away
Ledyara Expanse FF7FF11C 4 964 ly away
Ilkerwi FD7FF0FD 7 621 ly away
Uzwanj Fringe 047FF124 8 626 ly away
Difand Adjunct 007FF0F7 10 135 ly away
Bapteri Spur FD7E3113 10 874 ly away
Yuzhaox Expanse 007F00F0 14 063 ly away
Nurush Cloud 007FF0E6 16 881 ly away
Cehchuah Band 037E70E9 18 326 ly away
The Arm of Adnerat FD7CD115 19 706 ly away
The Arm of Gufriges 027D30F8 19 843 ly away
Edarak Cluster FD7FF14B 23 607 ly away
Recently visited

all my glyphs ➔
The name of this region, “Yungko Expanse”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be