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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Sea of Inmutumu »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -437
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -4
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1307
Intermediate Longitudinal Zone
↥ North Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 551 251 light years from the core
Here you are, in « Sea of Inmutumu ». No one expected it
FCAE5E4BFound within the Quadrant Alpha α of Euclid, ≈ 551 251 light years from the heart of the galaxy
At 551 251 light years from the core, the region is Reachable ! The stars align here, offering a perfect canvas for those who seek the galaxy’s truths
In this void of the galaxy, the unknown rules and the secrets are vast
Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FCAE5E4B | ||||
➔ Local Atlas Station | 107AFCAE5E4B | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Mefimva Quadrant | FDAE5E4A | 566 ly away |
➔ The Arm of Cavend | FDAE4E49 | 980 ly away |
➔ Molyakur Instability | 03AE9E36 | 8 998 ly away |
➔ Idpatiapo Nebula | 03AEAE36 | 9 077 ly away |
➔ Pozinsky Shallows | FDB03E56 | 12 787 ly away |
➔ Zajdartze Cluster | FCAE6E6B | 12 806 ly away |
➔ Oldervi Adjunct | 02AC7E37 | 14 621 ly away |
➔ Objort Nebula | 04B14E5E | 20 529 ly away |
➔ The Arm of Agginba | FFAEFE7E | 20 823 ly away |
➔ Cutulib | FFAF0E7E | 20 904 ly away |
➔ Ajidhur Instability | FFB09E1C | 23 712 ly away |
➔ Omagemig Adjunct | FFB0AE1C | 23 957 ly away |
The name of this region, “Sea of Inmutumu”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be