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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -4
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -598
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 291 848 light years from the core
« Esburdo » had no history. Until now
FCDAAE5ESituated in the Quadrant Alpha α of Euclid, around ≈ 291 848 light years from the galactic center
At 291 848 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
An uncharted expanse, where the unknown stretches further than the eye can see
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FCDAAE5E | ||||
➔ Local Atlas Station | 107AFCDAAE5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Diytune Anomaly | 00DAEE5D | 2 298 ly away |
➔ Lifatew | 00DAEE5C | 2 400 ly away |
➔ Amherlew Instability | 03DB0E5E | 3 688 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 5 671 ly away |
➔ Ammiller Expanse | 00DACE50 | 5 879 ly away |
➔ Aexand Fringe | FDDBCE53 | 8 447 ly away |
➔ Thport Quadrant | 02D97E67 | 8 745 ly away |
➔ Rougebotr | 01D95E76 | 12 912 ly away |
➔ Omtupe Void | 02D92E74 | 13 242 ly away |
➔ Uisena Shallows | FDDC4E43 | 14 999 ly away |
➔ Duffor Shallows | FEDC7E46 | 15 078 ly away |
➔ Atangerd Conflux | 02DBCE3D | 15 226 ly away |
➔ Ubindg Expanse | FDDD3E55 | 16 795 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 075 ly away |
➔ Zikega | 00D80E80 | 21 674 ly away |
➔ Ioccan Expanse | 01D72E68 | 22 842 ly away |
➔ Layavskil | 01D72E69 | 22 915 ly away |
The name of this region, “Esburdo”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be