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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1185
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y -4
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -444
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 506 182 light years from the core
So few have seen « Ludohkwi » — and now you're one of them
FCE44B5FResiding in the Quadrant Alpha α of Euclid, about ≈ 506 182 light years from the galactic core
At 506 182 light years from the core, the region is Reachable ! Space feels familiar here, but it’s still filled with untold stories
The mysteries of uncivilized space stretch beyond imagination
Not much is documented about this area, but its scenery has been positively noted
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FCE44B5F | ||||
➔ Local Atlas Station | 107AFCE44B5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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➔ Anjakuxi | 03E49B5E | 3 464 ly away |
➔ Divinor Fringe | FCE54B4D | 9 633 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 10 064 ly away |
➔ Eztikl Shallows | 00E5AB49 | 12 548 ly away |
➔ Yarhodh | FCE3FB80 | 13 351 ly away |
➔ Gabunc Sector | 01E68B6B | 15 310 ly away |
➔ Atvash Quadrant | 01E6AB70 | 16 771 ly away |
➔ Neysnann Fringe | 02E1FB73 | 16 994 ly away |
➔ Fucatsa Instability | 02E20B78 | 17 695 ly away |
➔ Furtun Conflux | FDE19B53 | 17 862 ly away |
➔ Oethern Shallows | FEE22B3B | 19 823 ly away |
➔ Sevenum Band | 03E78B51 | 21 722 ly away |
➔ Lohenc | 02E7AB56 | 22 029 ly away |
➔ Meiadil Mass | FFE30B2B | 22 318 ly away |
➔ Pishase Void | FFE2FB2B | 22 464 ly away |
➔ Pahambu | 01E79B78 | 23 525 ly away |
➔ Quaymi | 01E79B79 | 23 698 ly away |
The name of this region, “Ludohkwi”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be