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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Zeuxoi Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -163
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -3
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1211
Inner Longitudinal Region
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 488 770 light years from the core
Welcome to « Zeuxoi Quadrant », a blank spot on every map
FD4BBF5DPositioned in the Quadrant Gamma γ of Euclid, located approximately ≈ 488 770 light years from the galactic core
At 488 770 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery
An uncharted expanse, where the unknown stretches further than the eye can see
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FD4BBF5D | ||||
➔ Local Atlas Station | 107AFD4BBF5D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Cllobl Nebula | 004BBF5E | 1 265 ly away |
➔ The Arm of Himotho | 014BCF5E | 1 697 ly away |
➔ Yadurok | 034B1F50 | 6 986 ly away |
➔ Dinertnyi Quadrant | 044B1F50 | 7 133 ly away |
➔ Twalgori | 024C7F70 | 9 209 ly away |
➔ Pegaffne Quadrant | 024C7F71 | 9 541 ly away |
➔ The Arm of Tihtige | 014BAF7C | 12 509 ly away |
➔ Nusmish Conflux | 014B9F7C | 12 528 ly away |
➔ Dimikha Nebula | 004B1F3E | 13 084 ly away |
➔ Susson Quadrant | FD496F79 | 18 560 ly away |
➔ Arxvell Cloud | 024E4F79 | 19 960 ly away |
➔ Drasil Fringe | 004D2F2F | 20 607 ly away |
➔ Caurev Void | 034B2F92 | 21 637 ly away |
➔ Riumfu Conflux | 004B7F98 | 23 685 ly away |
➔ Gadenaebit Void | 024BFF22 | 23 739 ly away |
The name of this region, “Zeuxoi Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be