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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -710
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -3
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -623
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 377 833 light years from the core
No one really knows « Ogyari », but you're here to change that
FDD91D3AResiding in the Quadrant Alpha α of Euclid, about ≈ 377 833 light years from the galaxy's center
At 377 833 light years from the core, the region is Reachable ! Tranquil and constant, yet always with the promise of something beyond
No one knows what lies within this unexplored expanse of the galaxy
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FDD91D3A | ||||
➔ Local Atlas Station | 107AFDD91D3A | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Galich Instability | FDD92D3A | 400 ly away |
➔ Sea of Mopasond | FFD92D3A | 894 ly away |
➔ The Arm of Pepleya | FFD92D39 | 980 ly away |
➔ Gutien Anomaly | 01D96D33 | 3 795 ly away |
➔ Ivandana | 04D7CD1C | 14 913 ly away |
➔ Amurnan Conflux | FCD96D67 | 18 115 ly away |
➔ Powere | FEDB3D1C | 18 142 ly away |
➔ Ovskyama Fringe | FEDB4D1C | 18 443 ly away |
➔ Oucabo | FFDB2D5D | 19 258 ly away |
➔ Grbosc | FFDB4D5C | 19 535 ly away |
➔ Dayama | FED5FD4E | 21 544 ly away |
➔ Didyleon Cloud | FFD64D5F | 23 317 ly away |
➔ The Arm of Yulayono | FBD6CD68 | 23 627 ly away |
➔ Orbestl | FCD6DD69 | 23 685 ly away |
➔ Aivarcy Sector | FED96D75 | 23 688 ly away |
➔ Ubcaninu Cloud | FFD96D75 | 23 698 ly away |
The name of this region, “Ogyari”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be