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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Beta β
Sector 3
  ▘ Block 1
    ☐³ Cube 3
◇ Region « Sea of Levyner »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 209

Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy

Top - Bottom axis Y -3

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -520

Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line

R₀ ≈ 224 175 light years from the core

Navigate to Adjacent Regions

This is « Sea of Levyner » — a mystery wrapped in starlight

FDDF80D1
Situated in the Quadrant Beta β of Euclid, about ≈ 224 175 light years away from the heart of the galaxy

At 224 175 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures

This part of uncivilized space is shrouded in secrecy and mystery

Lost in the depths of the unknown, this region’s beauty is an enigma that few have witnessed

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Ogqenz ★★ 105CFDDF80D1
Ilhunt-Amch
★★ 1079FDDF80D1
Region's Black Hole
1079FDDF80D1
Local Atlas Station
107AFDDF80D1
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
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- Pan: right click
- FPS:
Haneldra Void 01DEA0D4 5 946 ly away
Akplan Boundary FEDFD0C1 6 717 ly away
Olzuno Void FDE110D4 10 072 ly away
Sea of Lorcinnia FDDEF0E9 10 253 ly away
Gumili Cluster FDDE30BE 11 328 ly away
Afrecu Adjunct FDDE20BE 11 628 ly away
The Arm of Uodinn FDDDC0BC 14 000 ly away
Sea of Uchece 02E0F0B7 14 029 ly away
Guhampz Anomaly FDDDC0BB 14 244 ly away
Yetamat Sector 03DFA0AC 15 015 ly away
Pibekorre FFDE10A0 21 667 ly away
Uamble Sector FFDE309F 21 707 ly away
Recently visited

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The name of this region, “Sea of Levyner”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be