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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 1170
Inner Coordinate Cluster
↦ East Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y -3
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -61
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 468 637 light years from the core
So few have seen « Uhrmae Conflux » — and now you're one of them
FDFC3492Positioned in the Quadrant Beta β of Euclid, located approximately ≈ 468 637 light years from the galactic core
At 468 637 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious
Here lies the unexplored, where the unknown is the only constant
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FDFC3492 | ||||
➔ Local Atlas Station | 107AFDFC3492 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Nekenamau Cluster | FEFC3493 | 566 ly away |
➔ Zivezdarid Band | FEFC2492 | 566 ly away |
➔ Dujalit Fringe | FFFCD4A8 | 9 699 ly away |
➔ Jihlav Quadrant | 02FD046E | 15 440 ly away |
➔ Sea of Nicanins | FEFA34AB | 16 248 ly away |
➔ Zulungn Sector | FFFA24AB | 16 580 ly away |
➔ Azquen Void | 00FE5479 | 16 923 ly away |
➔ Hodomma Spur | FEFA64B4 | 17 880 ly away |
➔ Rurfintu void | 01FB74C0 | 19 083 ly away |
➔ Deygena Shallows | 03FEC473 | 20 700 ly away |
➔ The Arm of Ovskyl | 02F9049A | 20 746 ly away |
➔ Fuglyus | 01F9049B | 20 777 ly away |
➔ Veykini Mass | 03FEC46E | 21 956 ly away |
➔ Huldeni | 02F944B2 | 22 832 ly away |
➔ Nalaifat | 03FCC457 | 23 993 ly away |
The name of this region, “Uhrmae Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be