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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Elviri Instability »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -93
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1506
Intermediate Longitudinal Zone
↧ South Spatial Progression
At the very top or bottom regions
R₀ ≈ 603 548 light years from the core
So few have seen « Elviri Instability » — and now you're one of them
FE5E2FA3Located in the Quadrant Gamma γ of Euclid, roughly ≈ 603 548 light years away from the galactic center
At 603 548 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
So far removed, this uncivilized space is where even the stars go silent
Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FE5E2FA3 | ||||
➔ Local Atlas Station | 107AFE5E2FA3 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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- FPS:
➔ Bitrenso Adjunct | FF5E6FA0 | 2 040 ly away |
➔ Lakmescl | FF5E7FA0 | 2 366 ly away |
➔ Festii Void | FD5CBFA5 | 9 243 ly away |
➔ Oteppa Band | FD5CAF8E | 12 762 ly away |
➔ Ibnizum | FD5C9F8E | 13 066 ly away |
➔ Necelob Cloud | FE608F97 | 15 940 ly away |
➔ Wakako | FE609F98 | 16 209 ly away |
➔ Pitacaw Spur | FC5CCFC5 | 16 219 ly away |
➔ Runhambal Void | FD5D9F7A | 16 795 ly away |
➔ Ewsone Boundary | 035F3FCA | 17 135 ly away |
➔ Seztaja Expanse | FF5C6F7D | 18 885 ly away |
➔ Dihotoh | 03604FC9 | 20 494 ly away |
➔ Ninbott | 0161BF97 | 23 331 ly away |
➔ Etznab Expanse | FD5C6F6E | 23 980 ly away |
The name of this region, “Elviri Instability”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be