S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -23
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -846
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 338 526 light years from the core
Step into the unknown: « Sazanngu »
FECB2FE9Found in the Quadrant Alpha α of Euclid, roughly ≈ 338 526 light years from the galactic center
At 338 526 light years from the core, the region is Reachable ! The perfect place to explore new systems, while the galaxy hums with energy
This is uncivilized space — unseen by most, uncharted and vast
Lost in the depths of the unknown, this region’s beauty is an enigma that few have witnessed
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FECB2FE9 | ||||
➔ Local Atlas Station | 107AFECB2FE9 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ Wiburum Anomaly | FDCB2FE9 | 400 ly away |
➔ Ergarm Fringe | 02CBAFE7 | 3 666 ly away |
➔ Goboff Cloud | EACB2FE9 | 8 000 ly away |
➔ Bietisig Expanse | FFCC5FD2 | 11 940 ly away |
➔ Helqvisisi Fringe | FFCC5FD1 | 12 251 ly away |
➔ Tafinnia | 03CDBFF3 | 16 999 ly away |
➔ Ziybakiy Mass | 00CDBFDE | 16 999 ly away |
➔ Aoximici Fringe | 03CDFFF5 | 18 736 ly away |
➔ Akplasc | F2CDFFF5 | 19 237 ly away |
➔ Zategn Quadrant | 02C85FD4 | 19 928 ly away |
➔ Itxsando Fringe | 01C84FD3 | 20 431 ly away |
➔ Uidavgi Conflux | 01CE9FDD | 22 550 ly away |
➔ Kaffon Terminus | 01CEAFDE | 22 860 ly away |
➔ Tephars Fringe | FDCE8FFE | 23 179 ly away |
The name of this region, “Sazanngu”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be