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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -504
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -843
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 392 870 light years from the core
« Hottle ». Nothing is written. Everything is possible
FECB5E08Situated in the Quadrant Alpha α of Euclid, about ≈ 392 870 light years away from the heart of the galaxy
At 392 870 light years from the core, the region is Reachable ! This part of the galaxy is often passed by, but it holds more than meets the eye
Unseen, unexplored, and full of hidden secrets, this region is a true unknown
In the unknown corners of the galaxy, there are whispers of a beauty found only in this unvisited region
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FECB5E08 | ||||
➔ Local Atlas Station | 107AFECB5E08 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Hapara Sector | FECB7E03 | 2 154 ly away |
➔ Wisonap | FECB7E02 | 2 530 ly away |
➔ Rysene Shallows | 04C9EE08 | 9 508 ly away |
➔ Ubyagor | 01CB5DF0 | 9 675 ly away |
➔ Sea of Umpejbl | 03CCCE28 | 15 890 ly away |
➔ daolat | 04CDDE05 | 16 223 ly away |
➔ raxixos anomaly | 04CDDE04 | 16 258 ly away |
➔ Uiaragp Quadrant | 01CD7DEB | 17 915 ly away |
➔ wuikud spur | 03CDBE24 | 18 986 ly away |
➔ codones boundary | 03CDCE24 | 19 308 ly away |
➔ Naheima | FFCD4E2F | 19 932 ly away |
➔ Jusiniq Instability | FFCD5E2F | 20 183 ly away |
➔ Nomyoid Shallows | FECE7E10 | 20 254 ly away |
➔ Yersaeint Nebula | FECE8E11 | 20 715 ly away |
➔ Aioskij Fringe | FDC8DDDC | 23 789 ly away |
The name of this region, “Hottle”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be