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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Olkhongw Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -602
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -795
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 398 885 light years from the core
Ah, « Olkhongw Conflux »... unknown, unexplored, and now yours to discover
FECE5DA6Situated in the Quadrant Alpha α of Euclid, around ≈ 398 885 light years from the galactic center
At 398 885 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
No map shows this uncivilized space, a place hidden from history and science
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FECE5DA6 | ||||
➔ Local Atlas Station | 107AFECE5DA6 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Zolanenchi Conflux | FECE7D9F | 2 912 ly away |
➔ Rebilul Boundary | 04CD1D90 | 12 133 ly away |
➔ Kepengu Sector | 04CD0D90 | 12 400 ly away |
➔ Izzyurue Nebula | 02CCADB5 | 12 458 ly away |
➔ Yuandi Nebula | 03CD6DC3 | 13 212 ly away |
➔ Bordwi | 03CD5DC3 | 13 399 ly away |
➔ The Arm of Eepond | 03D0ADA7 | 14 940 ly away |
➔ sea of beseda | 00D07D8F | 16 439 ly away |
➔ tusanl shallows | 01D08D90 | 16 580 ly away |
➔ Dagrenish Cloud | 00CEFDCF | 16 900 ly away |
➔ Auviks | 02D0DD90 | 18 330 ly away |
➔ Doppenk Expanse | FFCBAD90 | 19 325 ly away |
➔ Zateron | FFCB9D8F | 19 864 ly away |
➔ Uwondra Void | 00CFEDD2 | 20 258 ly away |
The name of this region, “Olkhongw Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be