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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Peener Boundary »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -864
Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -791
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 468 561 light years from the core
Ah, « Peener Boundary »... unknown, unexplored, and now yours to discover
FECE9CA0Situated in the Quadrant Alpha α of Euclid, about ≈ 468 561 light years away from the heart of the galaxy
At 468 561 light years from the core, the region is Reachable ! The stars shine brighter in this zone, where the unknown is still within reach
Here, in the deepest unknown, only the brave dare to enter
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FECE9CA0 | ||||
➔ Local Atlas Station | 107AFECE9CA0 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Dilandj | FDCEAC9D | 1 327 ly away |
➔ Niquelc | FFCEDCAD | 5 455 ly away |
➔ Yabuwach Sector | 04CE1C93 | 6 560 ly away |
➔ Moishi Fringe | 04CE0C92 | 7 077 ly away |
➔ Edisorbu Fringe | 03CDDCAD | 7 354 ly away |
➔ Baedus Conflux | 00CFBC87 | 12 348 ly away |
➔ Lamoribe | 02CFCCCB | 18 872 ly away |
➔ oljadagda spur | FED17CAE | 19 233 ly away |
➔ notietzut boundary | FED18CAE | 19 616 ly away |
➔ Nugqing Terminus | 01CDBC71 | 19 653 ly away |
➔ Dohnaye Sector | 0ACBBC84 | 22 069 ly away |
➔ Uewasa | 02CC4C74 | 23 051 ly away |
The name of this region, “Peener Boundary”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be