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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -802
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -368
Galactic Central Plane
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 352 961 light years from the core
This is « Lawena » — a mystery wrapped in starlight
FEE90CDEResiding in the Quadrant Alpha α of Euclid, roughly ≈ 352 961 light years from the center of the galaxy
At 352 961 light years from the core, the region is Reachable ! The perfect place to explore new systems, while the galaxy hums with energy
Untouched by any hand, this region remains a mystery
Unknown and remote, this region still manages to leave a positive impression
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079FEE90CDE | ||||
| ➔ Local Atlas Station | 107AFEE90CDE | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ Yekang Adjunct | FEE90CDF | 400 ly away |
| ➔ Quveamu Cluster | 01E7DCDC | 7 736 ly away |
| ➔ Ippelh | 02EAACDE | 10 522 ly away |
| ➔ Nokenatayl Quadrant | 02EAACDF | 10 530 ly away |
| ➔ Imuirint Anomaly | FFEA5CBF | 14 983 ly away |
| ➔ Zunukil Quadrant | FEE70CF2 | 15 094 ly away |
| ➔ Myerkr | 04EA4CFE | 15 284 ly away |
| ➔ Uyumeism Fringe | 04EA5CFE | 15 497 ly away |
| ➔ Aghosag | 00E6DCF6 | 16 994 ly away |
| ➔ Kapuru Conflux | FEE74D00 | 17 618 ly away |
| ➔ Naurig Shallows | 03E7CD09 | 19 075 ly away |
| ➔ Oslous Anomaly | FFE5DCDF | 20 408 ly away |
| ➔ Agosak Sector | FFE5BCDC | 21 219 ly away |
| ➔ Aodash Anomaly | 02E93D16 | 22 489 ly away |
| ➔ Bovetro Fringe | 03EB8D08 | 23 286 ly away |
The name of this region, “Lawena”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be