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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐⁴ Cube 4
◇ Region « Eizsak »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -547

Near Central Axis
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y -2

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -71

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 220 637 light years from the core

Navigate to Adjacent Regions

Welcome, traveler — to the uncharted « Eizsak »

FEFB9DDD
Situated in the Quadrant Alpha α of Euclid, around ≈ 220 637 light years from the galactic center

At 220 637 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories

No one knows what lies within this unexplored corner of uncivilized space

Though unknown, this region has quietly gained a reputation for being visually appealing

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079FEFB9DDD
Local Atlas Station
107AFEFB9DDD
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Eskheni Fringe FDFB8DDD 566 ly away
Jormel Quadrant 03FC2DCF 6 951 ly away
Kulitak Cluster FDFC9DD5 7 167 ly away
Vaclai Adjunct FDFD6DD8 11 778 ly away
Buddio Sector FDFD3DF1 13 127 ly away
Idhumed Shallows FDFD2DF6 14 148 ly away
Okstanad 02FAADBB 14 951 ly away
Vostrude Cluster 01FD2DBE 15 975 ly away
Fajoien Fringe FDFA3DBB 16 204 ly away
Onagnge FDFA2DBB 16 424 ly away
Exphitna Conflux FEF9CDBF 16 690 ly away
Sea of Matines FEFD2DB1 20 243 ly away
Eotisidod Cloud FEFD2DB0 20 591 ly away
Tapoongk Shallows 03FA6E12 22 610 ly away
Mumbarn 02FABDA3 23 920 ly away
Recently visited

all my glyphs ➔
The name of this region, “Eizsak”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be