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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Delta Δ
Sector 2
  ▘ Block 1
    ☐¹ Cube 1
◇ Region « The Arm of Cavenor »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 1253

Intermediate Spatial Region
↦ East Spatial Progression
At the edge of the galaxy's main area

Top - Bottom axis Y -1

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 62

Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 501 813 light years from the core

Navigate to Adjacent Regions

You've reached « The Arm of Cavenor », but no one really knows what lies here

FF03E4E5
Positioned in the Quadrant Delta Δ of Euclid, approximately ≈ 501 813 light years from the center of the galaxy

At 501 813 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery

A forgotten corner of uncivilized space where nothing is known

The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079FF03E4E5
Local Atlas Station
107AFF03E4E5
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Cakolget Instability FE03E4E5 400 ly away
Tekhingur Shallows 0303C4DC 4 020 ly away
Yunnaque Boundary 020304CB 11 873 ly away
Aiocca Shallows FD04A503 12 949 ly away
Irkwohta Fringe FD04B504 13 470 ly away
boquel sector 0205B501 16 169 ly away
Cocholevi Terminus 00067503 20 325 ly away
Teyerdi Mass 00067504 20 564 ly away
Nogestiiq FF06450C 21 781 ly away
Anfimon Band FF011506 22 321 ly away
Sea of Yimurag FD0084D7 22 328 ly away
Recently visited

all my glyphs ➔
The name of this region, “The Arm of Cavenor”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be