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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1135
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 107
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 456 013 light years from the core
Welcome to « Hidamb Mass », a blank spot on every map
FF06BB91Found in the Quadrant Gamma γ of Euclid, ≈ 456 013 light years from the center of the galaxy
At 456 013 light years from the core, the region is Reachable ! Out here, it feels like the galaxy is slowly revealing its deepest mysteries
Untouched by any hand, this is uncivilized space — a mystery lost to time
Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079FF06BB91 | ||||
| ➔ Local Atlas Station | 107AFF06BB91 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Lidayaksa Terminus | FE06DB90 | 980 ly away |
| ➔ Aurgaf | FE06DB94 | 1 497 ly away |
| ➔ Usbarbij Void | FD061B97 | 4 733 ly away |
| ➔ Lurikum Adjunct | 0007BB87 | 7 558 ly away |
| ➔ Zusprim Sector | FE072B7C | 8 863 ly away |
| ➔ Qangurr | FE071B7B | 9 130 ly away |
| ➔ Sea of Donyama | 00080B80 | 10 815 ly away |
| ➔ Auscannab Mass | 04057B71 | 15 226 ly away |
| ➔ The Arm of Awchual | 04056B71 | 15 440 ly away |
| ➔ Yaptisa Conflux | 02054BB2 | 16 134 ly away |
| ➔ Gurerel Anomaly | 0308DB78 | 16 956 ly away |
| ➔ Ulnjul | 0308EB79 | 17 051 ly away |
| ➔ Sea of Uguyenk | FF051B6E | 17 440 ly away |
| ➔ Bleuci Quadrant | 0004CBC3 | 23 536 ly away |
The name of this region, “Hidamb Mass”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be