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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Sea of Murkomov »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -1252
Intermediate Spatial Region
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 243
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 510 146 light years from the core
It's not on most maps, but you found « Sea of Murkomov »
FF0F3B1CLocated in the Quadrant Gamma γ of Euclid, roughly ≈ 510 146 light years away from the galactic center
At 510 146 light years from the core, the region is Reachable ! A region full of life and energy, but where tranquility reigns supreme
A region so far removed, even the stars remain silent about it
In the farthest corners of the galaxy, this unknown region is believed to be a breathtaking sight
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079FF0F3B1C | ||||
| ➔ Local Atlas Station | 107AFF0F3B1C | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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| ➔ Lebora | FF0F4B1A | 894 ly away |
| ➔ Miwatee Sector | FF0F4B19 | 1 265 ly away |
| ➔ Sea of Waperac | 00100B00 | 12 355 ly away |
| ➔ Yukenne Spur | 040F7B3F | 14 232 ly away |
| ➔ Ratsfien Band | FD0FAB44 | 16 263 ly away |
| ➔ Ondins Terminus | FE0DEB42 | 17 371 ly away |
| ➔ Dinnut | FD0DDB42 | 17 582 ly away |
| ➔ Yorbach Cluster | 0210FAF2 | 20 227 ly away |
| ➔ Ayanym Instability | 0310CAEA | 22 418 ly away |
| ➔ The Arm of Cogshan | 030C9B44 | 23 255 ly away |
| ➔ Sickre | FD0D6AE9 | 23 481 ly away |
| ➔ Surtovsz Cluster | FD0D7AE8 | 23 637 ly away |
The name of this region, “Sea of Murkomov”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be