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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -328
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 617
Near the Galactic Meridian
↧ South Spatial Progression
Very close to the central line
R₀ ≈ 279 506 light years from the core
You've reached « Obrusisch », but no one really knows what lies here
FF269EB8Located in the Quadrant Gamma γ of Euclid, approximately ≈ 279 506 light years away from the galactic heart
At 279 506 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
In this void of uncivilized space, the unknown reigns supreme
This unknown region is said to offer surprising natural beauty to those who find it
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FF269EB8 | ||||
➔ Local Atlas Station | 107AFF269EB8 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Diuheit | FF268EB9 | 566 ly away |
➔ Sovako Sector | 03266EA3 | 8 635 ly away |
➔ Risavaru Nebula | 00250EAE | 10 778 ly away |
➔ Illondo Instability | FD256ED8 | 14 908 ly away |
➔ The Arm of Koimun | FE282E96 | 16 885 ly away |
➔ Oakeyang | FF296EC0 | 18 282 ly away |
➔ Ewdalis Expanse | 00296EC0 | 18 287 ly away |
➔ Eseyerk | FE286E92 | 19 125 ly away |
➔ Jolahaya Boundary | FC299EC1 | 19 571 ly away |
➔ Oheiman Sector | 0323EEA1 | 19 571 ly away |
➔ Gohanir | 0323CEA1 | 20 278 ly away |
➔ Agchit | FC28FEDE | 21 530 ly away |
➔ Wieckpo | FC290EDE | 21 814 ly away |
➔ Hakovad Mass | 0125FEEE | 21 982 ly away |
➔ Mikhol Mass | 0125EEEE | 22 058 ly away |
➔ Caeren Nebula | FD2A2EB6 | 22 828 ly away |
The name of this region, “Obrusisch”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be