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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -585
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1220
Inner Longitudinal Region
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 541 203 light years from the core
« Wedguan » — unclaimed, unforgettable. Welcome!
FF4C4DB7Located in the Quadrant Gamma γ of Euclid, approximately ≈ 541 203 light years away from the galactic heart
At 541 203 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
Beyond the map lies uncivilized space — a vast and unexplored void
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079FF4C4DB7 | ||||
| ➔ Local Atlas Station | 107AFF4C4DB7 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ iburyag terminus | FE4C5DB6 | 693 ly away |
| ➔ auolup instability | FE4C6DB6 | 980 ly away |
| ➔ Useyestl Conflux | 014BADAF | 5 185 ly away |
| ➔ Gikalil Band | 014BADAE | 5 441 ly away |
| ➔ Heldekk | 034BCDA8 | 6 986 ly away |
| ➔ The Arm of Temuthn | 014AEDB8 | 8 845 ly away |
| ➔ The Arm of Eavith | FD4C1D98 | 12 484 ly away |
| ➔ Hinoussa | FC4E0DE1 | 20 227 ly away |
| ➔ Gotonest Conflux | 014F4DC8 | 20 384 ly away |
| ➔ Defloin | 014F3DA1 | 20 773 ly away |
| ➔ Ximelum Spur | 014F7DC2 | 20 884 ly away |
| ➔ Nuteche | 014F8DC1 | 21 196 ly away |
| ➔ Erkabi Terminus | FF4D5DEA | 21 503 ly away |
| ➔ Siyany | FF4EBDE0 | 22 634 ly away |
| ➔ Gaguan Fringe | FF4EADE1 | 22 656 ly away |
The name of this region, “Wedguan”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be