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𖦹Euclid (1) is a Normal galaxy
◇ Region
« The Arm of Eufaylor »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -661
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -939
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 459 329 light years from the core
So few have seen « The Arm of Eufaylor » — and now you're one of them
FFC55D6BFound in the Quadrant Alpha α of Euclid, ≈ 459 329 light years from the center of the galaxy
At 459 329 light years from the core, the region is Reachable ! The stars shine brighter in this zone, where the unknown is still within reach
Here, in the farthest reaches, the unknown rules
In the uncharted reaches, beauty is said to flourish in this unknown expanse
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Yozhets-Wadac |
|
106DFFC55D6B | |||
| ➔ Loarkul-Zurug III |
|
1079FFC55D6B | |||
| ➔ Region's Black Hole | 1079FFC55D6B | ||||
| ➔ Local Atlas Station | 107AFFC55D6B | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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| ➔ Vochom Adjunct | FCC54D60 | 4 578 ly away |
| ➔ Mocossl | 00C4AD6F | 4 699 ly away |
| ➔ Rostemur | 01C37D65 | 12 264 ly away |
| ➔ Rurysuv Adjunct | 01C34D6F | 13 321 ly away |
| ➔ Efjong | 01C38D80 | 14 344 ly away |
| ➔ Youngb Adjunct | 02C33D76 | 14 344 ly away |
| ➔ Macrem Conflux | 03C2CD64 | 16 714 ly away |
| ➔ Erlicats Band | 00C80D80 | 19 146 ly away |
| ➔ Uzhang Quadrant | FDC61D9E | 20 972 ly away |
| ➔ Genotbur | FDC40DA0 | 22 818 ly away |
| ➔ Emwezi Anomaly | 00C7BD3F | 23 259 ly away |
The name of this region, “The Arm of Eufaylor”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be