What the converter reads
Paste the address as you have it. The converter recognises the format by itself:
- Portal code: twelve characters, like
1157CE589C1E, the glyphs written as hexadecimal digits. - Link to this site:
glyphs.had.sh/1-1157CE589C1Eorg.had.sh/1-1157CE589C1E. The galaxy comes with it. - Galactic coordinates: four groups from a signal booster, like
041D:004D:0D88:0157, with or without the word in front. - Glyph names: twelve of them, like
Bird Bird Balloon Bug Tent Tree Balloon Dragonfly Galaxy Tent Bird Tree. - Save file:
VoxelX,VoxelY,VoxelZ,SolarSystemIndexand, if there,PlanetIndexandRealityIndex, pasted from a save editor. - Universal address:
0xand up to fourteen hexadecimal digits, or the same number in decimal.
One page for every galaxy
The conversion is the same in all 256 galaxies: the twelve glyphs never say which galaxy they belong to. Pick the galaxy only to get the right links, and the right universal address, which carries it.
Coordinates and voxels without PlanetIndex carry no planet. The converter takes the first one: change it to reach another world of the same system.
Looking for something else?
This page turns one form of an address into the others. If you came for something nearby:
- Dial the glyphs by clicking them: the portal decoder shows the sixteen glyphs with their names. Click twelve and it opens the system, galaxy by galaxy.
- Learn the glyphs and how to unlock them: see Glyphs, from Sunset to Atlas, and how Traveller graves teach them.
- Get the address of where you stand: photo mode, a portal, a signal booster or your save, see Find my address.
- Find a system without its address: by name, or by a trait like an economy or a star colour, with the search or by asking the Oracle.
- Know which galaxy you are in: see Which galaxy am I in? or browse the 256 galaxies.
- Head for the centre: every galaxy has a page with the glyphs of the regions closest to its core, like the Euclid core.
- Fix an address that leads elsewhere: wrong galaxy, wrong first glyph, an old address, see Wrong planet.
- Keep or share an address: see Save and share an address.
The maths
How coordinates become glyphs, why the shift is 801, and how to read the glyphs as signed numbers: see Coordinates. How to share the result: see Save and share an address.