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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -421
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -587
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 288 946 light years from the core
Glad you made it to the mysterious « Lurung »
FFDB5E5BFound within the Quadrant Alpha α of Euclid, about ≈ 288 946 light years from the heart of the galaxy
At 288 946 light years from the core, the region is Reachable ! The stars shine brighter in this zone, where the unknown is still within reach
A region of uncivilized space lost to history, waiting to be discovered
Explorers speak of this place with a kind of quiet appreciation, despite its obscurity
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FFDB5E5B | ||||
➔ Local Atlas Station | 107AFFDB5E5B | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Amherlew Instability | 03DB0E5E | 2 828 ly away |
➔ Lifatew | 00DAEE5C | 2 857 ly away |
➔ Diytune Anomaly | 00DAEE5D | 2 939 ly away |
➔ Aexand Fringe | FDDBCE53 | 4 327 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 4 899 ly away |
➔ Ammiller Expanse | 00DACE50 | 5 699 ly away |
➔ Duffor Shallows | FEDC7E46 | 11 071 ly away |
➔ Uisena Shallows | FDDC4E43 | 11 349 ly away |
➔ Ubindg Expanse | FDDD3E55 | 12 264 ly away |
➔ Atangerd Conflux | 02DBCE3D | 12 381 ly away |
➔ Thport Quadrant | 02D97E67 | 12 980 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 16 652 ly away |
➔ Rougebotr | 01D95E76 | 16 767 ly away |
➔ Omtupe Void | 02D92E74 | 17 246 ly away |
➔ Regniug Instability | FFDDEE3B | 20 804 ly away |
➔ Tajepawi Anomaly | 00DD3E30 | 20 976 ly away |
➔ Arjunl Nebula | 00DD2E2F | 21 083 ly away |
➔ Xuanaxi Boundary | FEDE8E4A | 21 507 ly away |
➔ Kesmei Nebula | ECDE9E4A | 23 165 ly away |
The name of this region, “Lurung”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be