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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1382
Intermediate Spatial Region
↤ West Spatial Progression
In the blurry outer surroundings
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -496
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 587 325 light years from the core
Welcome to « Goskian Sector », a blank spot on every map
FFE10A9AFound within the Quadrant Alpha α of Euclid, ≈ 587 325 light years from the galactic core
At 587 325 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
A forgotten corner of uncivilized space where nothing is known
Little is known about this area, but some explorers report it to be a pleasant place to visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FFE10A9A | ||||
➔ Local Atlas Station | 107AFFE10A9A | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- Pan: right click
- FPS:
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- Pan: right click
- FPS:
➔ Reters Expanse | FFE10A98 | 800 ly away |
➔ Renakong Adjunct | FFE11A97 | 1 265 ly away |
➔ Yaayah | 02DFEAA6 | 8 736 ly away |
➔ Oldari | 03E28A88 | 12 106 ly away |
➔ Mucbridini | 03E29A88 | 12 426 ly away |
➔ Kioldi Conflux | 04E2EA81 | 15 748 ly away |
➔ Zarduhr | 03E2FA81 | 16 010 ly away |
➔ Yitunap | 01E08A6D | 18 300 ly away |
➔ The Arm of Groatlon | FDDDCA9A | 20 815 ly away |
➔ Chunkto Fringe | 02E04A67 | 20 991 ly away |
➔ Izellavs Band | 02E03A67 | 21 086 ly away |
➔ Nicovara Nebula | 01E4AA98 | 23 228 ly away |
➔ Nojohart | 02E27A64 | 23 508 ly away |
➔ Sea of Arpiusa | 01E4BA98 | 23 627 ly away |
➔ Tiqual | 02E26A63 | 23 725 ly away |
➔ Agdhardg Terminus | FEDFEA61 | 23 913 ly away |
The name of this region, “Goskian Sector”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be