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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Fogrecy Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -422
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 0
⬌North - South axis Z 1252
Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 528 483 light years from the core
Ah, « Fogrecy Quadrant »... unknown, unexplored, and now yours to discover
004E4E5ALocated in the Quadrant Gamma γ of Euclid, roughly ≈ 528 483 light years away from the galactic center
At 528 483 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
A realm unexplored, where the unknown reigns supreme
Few have ventured here, but it’s believed that this region is as beautiful as it is unknown
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079004E4E5A | ||||
➔ Local Atlas Station | 107A004E4E5A | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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- FPS:
➔ Ammerr | FF4E4E5A | 400 ly away |
➔ Oersil Spur | FF4E4E5B | 566 ly away |
➔ The Arm of Bilkes | 014EBE74 | 10 778 ly away |
➔ Fussehe Quadrant | 014EBE75 | 11 164 ly away |
➔ Lozerbol Conflux | 014E9E76 | 11 384 ly away |
➔ The Arm of Kumokpol | 03503E5D | 12 516 ly away |
➔ Rabastah Cloud | 034DBE7F | 15 279 ly away |
➔ Hadeate Cluster | 014FEE77 | 15 585 ly away |
➔ Ukalya Shallows | 034BCE61 | 16 287 ly away |
➔ Reudors Conflux | 034BBE61 | 16 681 ly away |
➔ Uptarosc Anomaly | FD4B5E73 | 21 328 ly away |
➔ Ganoong Anomaly | 024BDE34 | 21 795 ly away |
➔ Hilown Shallows | 01506E85 | 21 931 ly away |
➔ Sea of Zaylsorush | FD4EAE95 | 23 752 ly away |
➔ Netpath Quadrant | FC4EAE95 | 23 776 ly away |
The name of this region, “Fogrecy Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be