S
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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 3
  ▗ Block 4
    ☐² Cube 2
◇ Region « Duquel Void »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -1186

Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area

Top - Bottom axis Y 0

North - South axis Z -435

Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line

R₀ ≈ 505 303 light years from the core

Navigate to Adjacent Regions

You're in « Duquel Void », where the stars still whisper secrets

00E4DB5E
Situated in the Quadrant Alpha α of Euclid, roughly ≈ 505 303 light years away from the galactic core

At 505 303 light years from the core, the region is Reachable ! This is the heart of the spiral—calm, measured, and vast

This is uncivilized space — unseen by most, uncharted and vast

Somewhere in the unknown, this unexplored region is rumored to be a sight to behold

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107900E4DB5E
Local Atlas Station
107A00E4DB5E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Anjakuxi 03E49B5E 2 000 ly away
Louvumbie Fringe 03E5AB55 6 437 ly away
Divinor Fringe FCE54B4D 7 526 ly away
Eztikl Shallows 00E5AB49 9 879 ly away
Gabunc Sector 01E68B6B 11 993 ly away
Atvash Quadrant 01E6AB70 13 659 ly away
Yarhodh FCE3FB80 14 795 ly away
Sevenum Band 03E78B51 18 009 ly away
Lohenc 02E7AB56 18 300 ly away
Neysnann Fringe 02E1FB73 20 243 ly away
Pahambu 01E79B78 20 447 ly away
Quaymi 01E79B79 20 653 ly away
Fucatsa Instability 02E20B78 20 804 ly away
Furtun Conflux FDE19B53 21 294 ly away
Oethern Shallows FEE22B3B 22 192 ly away
Meiadil Mass FFE30B2B 23 471 ly away
Pishase Void FFE2FB2B 23 671 ly away
Bakovl Anomaly 01E83B77 23 806 ly away
Recently visited

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The name of this region, “Duquel Void”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be