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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -422
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1253
Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 528 862 light years from the core
Here you are, in « Snerveti ». No one expected it
014E5E5ASituated in the Quadrant Gamma γ of Euclid, roughly ≈ 528 862 light years away from the galactic core
At 528 862 light years from the core, the region is Reachable ! Many have made their home here, but there’s always room for more explorers
A place in uncivilized space where no one has ventured before
Little is known about this area, but some explorers report it to be a pleasant place to visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079014E5E5A | ||||
➔ Local Atlas Station | 107A014E5E5A | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Ammerr | FF4E4E5A | 894 ly away |
➔ Oersil Spur | FF4E4E5B | 980 ly away |
➔ The Arm of Bilkes | 014EBE74 | 10 673 ly away |
➔ Fussehe Quadrant | 014EBE75 | 11 063 ly away |
➔ Lozerbol Conflux | 014E9E76 | 11 314 ly away |
➔ The Arm of Kumokpol | 03503E5D | 12 086 ly away |
➔ Hadeate Cluster | 014FEE77 | 15 315 ly away |
➔ Rabastah Cloud | 034DBE7F | 15 352 ly away |
➔ Ukalya Shallows | 034BCE61 | 16 657 ly away |
➔ Reudors Conflux | 034BBE61 | 17 051 ly away |
➔ Hilown Shallows | 01506E85 | 21 681 ly away |
➔ Uptarosc Anomaly | FD4B5E73 | 21 707 ly away |
➔ Ganoong Anomaly | 024BDE34 | 22 073 ly away |
➔ Sea of Zaylsorush | FD4EAE95 | 23 739 ly away |
➔ Netpath Quadrant | FC4EAE95 | 23 769 ly away |
The name of this region, “Snerveti”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be