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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -707
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -907
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 460 001 light years from the core
Ah, « Nekoelheim »... unknown, unexplored, and now yours to discover
03C75D3DFound within the Quadrant Alpha α of Euclid, ≈ 460 001 light years from the heart of the galaxy
At 460 001 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious
Untouched by any hand, this region remains a mystery
In the lesser-known parts of the galaxy, this region has a subtle and peaceful charm
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107903C75D3D | ||||
➔ Local Atlas Station | 107A03C75D3D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Emwezi Anomaly | 00C7BD3F | 2 800 ly away |
➔ Kuipai | 03C84D41 | 6 210 ly away |
➔ eyhanse | 04C79D2D | 6 609 ly away |
➔ The Arm of Sotigai | 03C85D42 | 6 705 ly away |
➔ gujalvl mass | 03C78D2C | 6 905 ly away |
➔ Ressome Anomaly | FEC77D21 | 11 405 ly away |
➔ Sea of Uvumbwen | FEC79D21 | 11 489 ly away |
➔ Sea of Shtermesh | 02C68D1B | 14 566 ly away |
➔ Indiwa Instability | 02C67D1A | 15 084 ly away |
➔ Rexanekep Quadrant | FCC76D0F | 18 616 ly away |
➔ Vochom Adjunct | FCC54D60 | 19 444 ly away |
➔ The Arm of Abresta | FFC69D0C | 20 243 ly away |
➔ Dezhaoki | 02C7DD0A | 20 653 ly away |
➔ The Arm of Eufaylor | FFC55D6B | 22 471 ly away |
➔ Ijchadi Cloud | 01C9FD14 | 23 491 ly away |
The name of this region, “Nekoelheim”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be