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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -706
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -903
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 458 494 light years from the core
Here you are, in « Kuvorth ». No one expected it
03C79D3ESituated in the Quadrant Alpha α of Euclid, around ≈ 458 494 light years from the galactic center
At 458 494 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
In this void of the galaxy, the unknown rules and the secrets are vast
Despite being uncharted, this region is quietly appreciated by a few who have passed through
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107903C79D3E | ||||
➔ Local Atlas Station | 107A03C79D3E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Emwezi Anomaly | 00C7BD3F | 1 497 ly away |
➔ Kuipai | 03C84D41 | 4 561 ly away |
➔ The Arm of Sotigai | 03C85D42 | 5 060 ly away |
➔ eyhanse | 04C79D2D | 6 812 ly away |
➔ gujalvl mass | 03C78D2C | 7 211 ly away |
➔ Sea of Uvumbwen | FEC79D21 | 11 771 ly away |
➔ Ressome Anomaly | FEC77D21 | 11 798 ly away |
➔ Sea of Shtermesh | 02C68D1B | 15 569 ly away |
➔ Indiwa Instability | 02C67D1A | 16 105 ly away |
➔ Rexanekep Quadrant | FCC76D0F | 19 045 ly away |
➔ Vochom Adjunct | FCC54D60 | 20 294 ly away |
➔ Dezhaoki | 02C7DD0A | 20 865 ly away |
➔ The Arm of Abresta | FFC69D0C | 21 060 ly away |
➔ Ijchadi Cloud | 01C9FD14 | 22 670 ly away |
➔ The Arm of Eufaylor | FFC55D6B | 23 107 ly away |
The name of this region, “Kuvorth”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be