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𖦹Euclid (1) is a Normal galaxy
◇ Region
« The Arm of Zansax »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -1173
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 5
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 415
Galactic Central Plane
↧ South Spatial Progression
Very close to the central line
R₀ ≈ 497 703 light years from the core
Few dare to venture into « The Arm of Zansax ». Welcome
0519FB6BResiding in the Quadrant Gamma γ of Euclid, about ≈ 497 703 light years from the galactic core
At 497 703 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
A place in uncivilized space where no one has ventured before
Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790519FB6B | ||||
➔ Local Atlas Station | 107A0519FB6B | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Xececekutir Spur | 0319FB6B | 800 ly away |
➔ Tisbac Adjunct | 031A0B6C | 980 ly away |
➔ Tolmen Anomaly | FC19EB6E | 3 816 ly away |
➔ Suzaang Anomaly | FE1A7B65 | 4 883 ly away |
➔ Zugeni Sector | 0218EB6E | 7 009 ly away |
➔ Sea of Oaltuys | FD1A4B54 | 9 944 ly away |
➔ Gocobam Void | 00180B80 | 15 110 ly away |
➔ Sea of Yicocorio | 0419DB3E | 18 022 ly away |
➔ Meinjor Nebula | 011C4B87 | 18 629 ly away |
➔ Snowakic | FC19FB3C | 19 142 ly away |
➔ Kigaha Cloud | FF1C7B89 | 20 143 ly away |
➔ Sea of Aretibatu | 031D5B64 | 21 795 ly away |
➔ Liserme Quadrant | 031D5B63 | 21 850 ly away |
The name of this region, “The Arm of Zansax”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be