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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐³ Cube 3
◇ Region « Gengelu Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -978

Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 15

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -105

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 393 494 light years from the core

Navigate to Adjacent Regions

Unknown coordinates locked. Welcome to « Gengelu Conflux »

0FF97C2E
Positioned in the Quadrant Alpha α quadrant of Euclid, ≈ 393 494 light years from the galactic core

At 393 494 light years from the core, the region is Reachable ! Here, the stars twinkle like sentinels watching over the galaxy's expanse

Unseen by most, this region is a vast mystery, uncharted and unexplored

This unknown region, though a mystery, is whispered to be stunning beyond compare

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
10790FF97C2E
Local Atlas Station
107A0FF97C2E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Sea of Ullore 0FF97C2D 400 ly away
Emcabar Instability FFF99C2F 6 462 ly away
Utskao Sector FDF90C1F 9 782 ly away
Guyvasik Quadrant FFFA6C23 9 814 ly away
Afordau Instability 03FB3C0E 17 673 ly away
Asyenks Fringe 02FB2C0D 17 830 ly away
Kachly Band FDF6EC36 18 195 ly away
Yegova Shallows 01F81C56 19 100 ly away
Xiwellma Terminus 02FA6C5A 19 308 ly away
Sea of Koleyzh 01F82C58 19 600 ly away
Sea of Kaqchiser FFFC0C14 20 447 ly away
Guyalam Mass 02F62C2B 21 861 ly away
Tatnera Cluster FFF9BBF7 22 968 ly away
Recently visited

all my glyphs ➔
The name of this region, “Gengelu Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be