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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐³ Cube 3
◇ Region « Orniania Sector »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -978

Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 15

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -103

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 393 409 light years from the core

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« Orniania Sector ». Nothing is written. Everything is possible

0FF99C2E
Positioned in the Quadrant Alpha α quadrant of Euclid, ≈ 393 409 light years from the galactic core

At 393 409 light years from the core, the region is Reachable ! Neither too far from the core nor too close to the fringe, this is the true galactic mid-ground

No map shows this space, a place lost to time and knowledge

The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
10790FF99C2E
Local Atlas Station
107A0FF99C2E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
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- Pan: right click
- FPS:
Sea of Ullore 0FF97C2D 894 ly away
Emcabar Instability FFF99C2F 6 412 ly away
Guyvasik Quadrant FFFA6C23 9 347 ly away
Utskao Sector FDF90C1F 10 040 ly away
Afordau Instability 03FB3C0E 17 177 ly away
Asyenks Fringe 02FB2C0D 17 357 ly away
Kachly Band FDF6EC36 18 919 ly away
Xiwellma Terminus 02FA6C5A 19 075 ly away
Yegova Shallows 01F81C56 19 481 ly away
Sea of Kaqchiser FFFC0C14 19 811 ly away
Sea of Koleyzh 01F82C58 19 956 ly away
Guyalam Mass 02F62C2B 22 638 ly away
Tatnera Cluster FFF9BBF7 22 926 ly away
Recently visited

all my glyphs ➔
The name of this region, “Orniania Sector”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be