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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -416
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 17
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -589
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 288 518 light years from the core
« Juvivin » — unmapped, untouched, unexplored
11DB3E60Located in the Quadrant Alpha α of Euclid, ≈ 288 518 light years from the galactic center
At 288 518 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
In the depths of uncivilized space, only the brave dare to enter
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107911DB3E60 | ||||
| ➔ Local Atlas Station | 107A11DB3E60 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ Amherlew Instability | 03DB0E5E | 5 783 ly away |
| ➔ Diytune Anomaly | 00DAEE5D | 7 189 ly away |
| ➔ Lifatew | 00DAEE5C | 7 266 ly away |
| ➔ Ubcanti Boundary | 00DAEE51 | 9 287 ly away |
| ➔ Ammiller Expanse | 00DACE50 | 9 749 ly away |
| ➔ Aexand Fringe | FDDBCE53 | 10 198 ly away |
| ➔ Thport Quadrant | 02D97E67 | 13 011 ly away |
| ➔ Duffor Shallows | FEDC7E46 | 15 163 ly away |
| ➔ Uisena Shallows | FDDC4E43 | 15 646 ly away |
| ➔ Atangerd Conflux | 02DBCE3D | 15 651 ly away |
| ➔ Ubindg Expanse | FDDD3E55 | 15 723 ly away |
| ➔ Rougebotr | 01D95E76 | 16 199 ly away |
| ➔ Omtupe Void | 02D92E74 | 16 560 ly away |
| ➔ Lalkerr Adjunct | 03DBBE32 | 19 498 ly away |
| ➔ Regniug Instability | FFDDEE3B | 23 806 ly away |
The name of this region, “Juvivin”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be