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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Iogath Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -417
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 22
Very Close to Galactic Equator
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -590
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 289 129 light years from the core
« Iogath Quadrant » — unfamiliar stars, untold paths
16DB2E5FSituated in the Quadrant Alpha α of Euclid, about ≈ 289 129 light years away from the heart of the galaxy
At 289 129 light years from the core, the region is Reachable ! Vast fields of stars with only the occasional disturbance—this is the rhythm of space
The mysteries of uncivilized space stretch beyond imagination
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107916DB2E5F | ||||
➔ Local Atlas Station | 107A16DB2E5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Amherlew Instability | 03DB0E5E | 7 652 ly away |
➔ Diytune Anomaly | 00DAEE5D | 8 980 ly away |
➔ Lifatew | 00DAEE5C | 9 024 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 10 553 ly away |
➔ Ammiller Expanse | 00DACE50 | 10 918 ly away |
➔ Aexand Fringe | FDDBCE53 | 11 792 ly away |
➔ Thport Quadrant | 02D97E67 | 13 816 ly away |
➔ Duffor Shallows | FEDC7E46 | 16 209 ly away |
➔ Atangerd Conflux | 02DBCE3D | 16 278 ly away |
➔ Uisena Shallows | FDDC4E43 | 16 652 ly away |
➔ Rougebotr | 01D95E76 | 17 022 ly away |
➔ Ubindg Expanse | FDDD3E55 | 17 036 ly away |
➔ Omtupe Void | 02D92E74 | 17 274 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 868 ly away |
The name of this region, “Iogath Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be