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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Puekesc Expanse »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -14
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -594
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 290 587 light years from the core
Welcome to the silent « Puekesc Expanse », traveler
F2DAEE5EPositioned in the Quadrant Alpha α quadrant of Euclid, ≈ 290 587 light years from the galactic core
At 290 587 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
Here, in the deepest unknown, only the brave dare to enter
This region has drawn quiet praise for its natural setting
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F2DAEE5E | ||||
➔ Local Atlas Station | 107AF2DAEE5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Diytune Anomaly | 00DAEE5D | 5 614 ly away |
➔ Lifatew | 00DAEE5C | 5 657 ly away |
➔ Amherlew Instability | 03DB0E5E | 6 847 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 7 642 ly away |
➔ Ammiller Expanse | 00DACE50 | 7 960 ly away |
➔ Aexand Fringe | FDDBCE53 | 8 371 ly away |
➔ Thport Quadrant | 02D97E67 | 11 771 ly away |
➔ Uisena Shallows | FDDC4E43 | 14 610 ly away |
➔ Duffor Shallows | FEDC7E46 | 14 670 ly away |
➔ Rougebotr | 01D95E76 | 15 105 ly away |
➔ Omtupe Void | 02D92E74 | 15 615 ly away |
➔ Atangerd Conflux | 02DBCE3D | 15 702 ly away |
➔ Ubindg Expanse | FDDD3E55 | 15 854 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 571 ly away |
➔ Zikega | 00D80E80 | 23 556 ly away |
The name of this region, “Puekesc Expanse”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be