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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -13
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -594
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 290 580 light years from the core
Ah, « Timancrisow »... unknown, unexplored, and now yours to discover
F3DAEE5EPositioned within the Quadrant Alpha α of Euclid, approximately ≈ 290 580 light years from the galactic core
At 290 580 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
In the depths of uncivilized space, only the brave dare to enter
Beyond the known, in the void of the unknown, there are rumors of a region of untold beauty
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F3DAEE5E | ||||
➔ Local Atlas Station | 107AF3DAEE5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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➔ Diytune Anomaly | 00DAEE5D | 5 215 ly away |
➔ Lifatew | 00DAEE5C | 5 261 ly away |
➔ Amherlew Instability | 03DB0E5E | 6 450 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 7 354 ly away |
➔ Ammiller Expanse | 00DACE50 | 7 684 ly away |
➔ Aexand Fringe | FDDBCE53 | 8 168 ly away |
➔ Thport Quadrant | 02D97E67 | 11 559 ly away |
➔ Uisena Shallows | FDDC4E43 | 14 494 ly away |
➔ Duffor Shallows | FEDC7E46 | 14 544 ly away |
➔ Rougebotr | 01D95E76 | 14 951 ly away |
➔ Omtupe Void | 02D92E74 | 15 456 ly away |
➔ Atangerd Conflux | 02DBCE3D | 15 543 ly away |
➔ Ubindg Expanse | FDDD3E55 | 15 748 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 436 ly away |
➔ Zikega | 00D80E80 | 23 464 ly away |
The name of this region, “Timancrisow”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be