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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1185
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y -4
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -438
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 505 345 light years from the core
« Sea of Mapejan » — unmapped, untouched, unexplored
FCE4AB5FFound within the Quadrant Alpha α of Euclid, ≈ 505 345 light years from the heart of the galaxy
At 505 345 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
No one knows what lies within this unexplored corner of uncivilized space
Few have ventured here, but it’s believed that this region is as beautiful as it is unknown
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FCE4AB5F | ||||
➔ Local Atlas Station | 107AFCE4AB5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Anjakuxi | 03E49B5E | 2 857 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 8 050 ly away |
➔ Divinor Fringe | FCE54B4D | 8 237 ly away |
➔ Eztikl Shallows | 00E5AB49 | 10 998 ly away |
➔ Gabunc Sector | 01E68B6B | 13 078 ly away |
➔ Yarhodh | FCE3FB80 | 13 914 ly away |
➔ Atvash Quadrant | 01E6AB70 | 14 631 ly away |
➔ Neysnann Fringe | 02E1FB73 | 19 121 ly away |
➔ Sevenum Band | 03E78B51 | 19 436 ly away |
➔ Lohenc | 02E7AB56 | 19 681 ly away |
➔ Fucatsa Instability | 02E20B78 | 19 698 ly away |
➔ Furtun Conflux | FDE19B53 | 20 183 ly away |
➔ Pahambu | 01E79B78 | 21 388 ly away |
➔ Oethern Shallows | FEE22B3B | 21 541 ly away |
➔ Quaymi | 01E79B79 | 21 578 ly away |
➔ Meiadil Mass | FFE30B2B | 23 286 ly away |
➔ Pishase Void | FFE2FB2B | 23 467 ly away |
The name of this region, “Sea of Mapejan”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be