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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -708
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -2
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 434
Near the Galactic Meridian
↧ South Spatial Progression
Very close to the central line
R₀ ≈ 332 174 light years from the core
You've reached « Rymyer », but no one really knows what lies here
FE1B2D3CSituated in the Quadrant Gamma γ of Euclid, roughly ≈ 332 174 light years away from the galactic core
At 332 174 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery
Here lies the unexplored, where the unknown is the only constant
Lost in the depths of the unknown, this region’s beauty is an enigma that few have witnessed
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FE1B2D3C | ||||
➔ Local Atlas Station | 107AFE1B2D3C | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Uperod | 011B1D3C | 1 265 ly away |
➔ Oscoval Anomaly | 021B2D3D | 1 649 ly away |
➔ Giqvist Cloud | FD1CED24 | 14 757 ly away |
➔ Iwargonno Instability | 001A9D65 | 16 810 ly away |
➔ Luceniz Boundary | 011A8D65 | 16 923 ly away |
➔ Sibacoc | FE1D3D1E | 17 839 ly away |
➔ Dalandra Band | FD1D4D1F | 17 880 ly away |
➔ Yihymenh Fringe | 031CFD1A | 17 987 ly away |
➔ Edosamoso Void | 021D6D1F | 18 560 ly away |
➔ Jomarius Void | 021C1D6B | 19 799 ly away |
➔ The Arm of Dastrojia | 021C1D6C | 20 179 ly away |
➔ Wezinq | 031D3D63 | 20 533 ly away |
➔ Sea of Hajarak | 0219AD6A | 20 815 ly away |
➔ Ruharyb Shallows | 0219AD6B | 21 170 ly away |
➔ Tuxsanad | FE19DD74 | 23 923 ly away |
The name of this region, “Rymyer”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be