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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -305
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -1
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1016
Inner Longitudinal Region
↥ North Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 424 317 light years from the core
« Riffith » — unclaimed, unforgettable. Welcome!
FFC08ECFFound within the Quadrant Alpha α of Euclid, about ≈ 424 317 light years from the heart of the galaxy
At 424 317 light years from the core, the region is Reachable ! Vast fields of stars with only the occasional disturbance—this is the rhythm of space
In this void of the galaxy, the unknown rules and the secrets are vast
This region has drawn quiet praise for its natural setting
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FFC08ECF | ||||
➔ Local Atlas Station | 107AFFC08ECF | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Yetiansa | 01C0FECD | 3 020 ly away |
➔ Slyanm | 01C10ECB | 3 666 ly away |
➔ Ecousek | FEC17EE2 | 9 691 ly away |
➔ Awerpor Anomaly | FEC18EE3 | 10 253 ly away |
➔ Nadmeri Sector | 04C25EDD | 13 035 ly away |
➔ Pidoni Cloud | FFC0BEAE | 13 254 ly away |
➔ Eafith Sector | 04C26EDE | 13 565 ly away |
➔ Heelops Fringe | FFC06EAC | 14 023 ly away |
➔ Ralynetta | 03BE1EDB | 16 400 ly away |
➔ bicels void | 02BE6EED | 18 177 ly away |
➔ makierc expanse | 02BE5EED | 18 478 ly away |
➔ Loalsu | 03BD6EC0 | 20 942 ly away |
➔ Miutaine Shallows | 03BEDEA2 | 21 052 ly away |
➔ Pakosku Shallows | FFC07F04 | 21 204 ly away |
➔ Sekherbod Terminus | FDC04F04 | 21 275 ly away |
➔ Maarid | FDC05F05 | 21 648 ly away |
The name of this region, “Riffith”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be