Navigating a Galaxy, from Quadrant to Region

Each galaxy is cut into nested zones, from the whole galaxy down to a single region of 400 light-years. Every zone has its own page, with maps and links to the level below. The names of the zones are this site's own proposal: see Zoning.

Galaxies

  • All galaxies: the 256 galaxies, from Euclid (1) to Odyalutai (256), each one a link to its map.
  • One page per galaxy, with its map: Euclid.

From the galaxy to the region

  • Galaxy: the whole galaxy, shaped like a cardboard pizza box. Example: Euclid
  • Quadrant: a quarter of the galaxy. Example: quadrant Δ4
  • Sector: a sixteenth. Example: sector α3
  • Block: 64 per galaxy. Example: block α11
  • Cube: 256 per galaxy (and yes, it is a cube. Oorah!). Example: cube α144
  • Region: 400 light-years across, the unit of the game. Example: « Hiwi'urv »

The region page shows the systems known in the region, its neighbourhood in 3D (every region within 24 000 light-years), and lets you type glyphs with the region already filled in.

The core

Each galaxy has a core page: the regions closest to the centre, with a 3D view.

Portals

The portal is where you type an address. There is one per galaxy, and one per region with the last eight glyphs already set: portal « Hiwi'urv ».

Flythrough

The flythrough is a 3D flight through the galaxy, from a quadrant down to a cube and its regions. It needs JavaScript and WebGL; without them, use the classic pages above. How it works: Flythrough.

Waypoints

The exact centre of each zone (cube, block, sector, quadrant) is marked as a waypoint region, so the 3D views always have a landmark to aim for: waypoint of cube Δ114.

Last updated: 26 October 2026

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